• Beyond the Lock

    Escape rooms, as interactive and immersive experiences, have gained significant popularity worldwide.

    Originating as live-action, team-based games, they offer an engaging blend of storytelling, puzzle-solving, and collaboration. Participants are challenged to uncover clues, solve riddles, and complete tasks within a limited time, typically with the ultimate goal of ‘escaping’ the room. This unique form of entertainment—situated between play, reflection, and narrative immersion—has evolved from various influences, including live-action role-playing, point-and-click adventure games, puzzle hunts, interactive theater, and museum education programs. Appealing across age groups, professions, and cultural contexts, escape rooms have become not only a widespread leisure activity but also a valuable medium for education, cultural experience, and organizational development. Their adaptability allows them to be tailored for diverse themes and narratives, offering rich potential for creativity, engagement, and innovation.

    The following contributions examine the many facets of escape rooms through concrete examples—from educational innovation and participatory design to curatorial reflection and artistic interpretation.

    Editorial

    Introduction
    Natalie Denk
    Anja Grebe
    Helmut Neundlinger
    Klaus Neundlinger

    Peer Reviewed Papers

    A night in the museum: A museum exhibition that turns into an escape room by night
    Ran Peleg
    Yael Bamberger
    Dorit Wolenitz
    Participatory Design of an Educational Escape Game about Alcohol and Partying: Lessons Learned from Co-Designing with young learners
    Mirjam Duvivié
    Roland Lehner
    Fares Kayali

    Scientific Papers

    Der schmale Grat zwischen Fakt und Fiktion: Das Escape-Abenteuer „Mission: Goldener Panther“ auf der Schallaburg (2024/2025)
    Dominik Heher
    How to value an object: Workshop on the use of storytelling in Escape Room Design for Educational Purposes
    Ines Häufler
    Klaus Neundlinger
    On your marks, get set, go: Research on an educational escape game
    Inga Specht
    Solving Educational Escape Room Games: Group Strategies and Talk About Educational Content 
    Ran Peleg
    Neta Shaby

    Position Papers

    About The Archivist`s Dream: A brief documentation of the Escape Game at the Archives of Contemporary Arts and research on the project
    Hanna Prandstätter
    Brigitta Potz
    TimeShift: Ein Escape Room-Erlebnis in völliger Dunkelheit mit Perspektivwechsel
    Anna Sieroslawski

    Interview

    „Mich interessiert das Narrative“: Interview mit Deborah Sengl
    Nina Schedlmayer
    Helmut Neundlinger