Digital Journal For Arts & Cultural Studies

Digitales Journal für Kunst- & Kulturwissenschaften

Beyond the Lock

Escape rooms, as interactive and immersive experiences, have gained significant popularity worldwide.

Originating as live-action, team-based games, they offer an engaging blend of storytelling, puzzle-solving, and collaboration. Participants are challenged to uncover clues, solve riddles, and complete tasks within a limited time, typically with the ultimate goal of ‘escaping’ the room. This unique form of entertainment—situated between play, reflection, and narrative immersion—has evolved from various influences, including live-action role-playing, point-and-click adventure games, puzzle hunts, interactive theater, and museum education programs. Appealing across age groups, professions, and cultural contexts, escape rooms have become not only a widespread leisure activity but also a valuable medium for education, cultural experience, and organizational development. Their adaptability allows them to be tailored for diverse themes and narratives, offering rich potential for creativity, engagement, and innovation.

The following contributions examine the many facets of escape rooms through concrete examples—from educational innovation and participatory design to curatorial reflection and artistic interpretation.

Editorial

Introduction
Natalie Denk
Anja Grebe
Helmut Neundlinger
Klaus Neundlinger

Peer Reviewed Papers

A night in the museum: A museum exhibition that turns into an escape room by night
Ran Peleg
Yael Bamberger
Dorit Wolenitz
Participatory Design of an Educational Escape Game about Alcohol and Partying: Lessons Learned from Co-Designing with young learners
Mirjam Duvivié
Roland Lehner
Fares Kayali

Scientific Papers

Der schmale Grat zwischen Fakt und Fiktion: Das Escape-Abenteuer „Mission: Goldener Panther“ auf der Schallaburg (2024/2025)
Dominik Heher
How to value an object: Workshop on the use of storytelling in Escape Room Design for Educational Purposes
Ines Häufler
Klaus Neundlinger
On your marks, get set, go: Research on an educational escape game
Inga Specht
Solving Educational Escape Room Games: Group Strategies and Talk About Educational Content 
Ran Peleg
Neta Shaby

Position Papers

About The Archivist`s Dream: A brief documentation of the Escape Game at the Archives of Contemporary Arts and research on the project
Hanna Prandstätter
Brigitta Potz
TimeShift: Ein Escape Room-Erlebnis in völliger Dunkelheit mit Perspektivwechsel
Anna Sieroslawski

Interview

„Mich interessiert das Narrative“: Interview mit Deborah Sengl
Nina Schedlmayer
Helmut Neundlinger